March 2012
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Excerpt from hardcoregaming101 Interview with... →
granfallogna: What have you learnt from the experience of developing Deadly Premonition and its worldwide release? Looking back, one thing I can say I really learned is that when you have ideas that you think are fun and make notes of them in the game design, you will get other people looking at it and…
Mar 5th
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Mar 1st
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